Riichi Mahjong Scoring Practice
Read the hand, work out han, fu and points.
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How to practise riichi mahjong scoring
Goal
Read the hand, round wind, seat wind, dealer status, win method and dora indicator, then work out han, fu and points. Use “Check answers” to see whether you were right and read the breakdown, then “Next question” to continue.
Terms
Tile types: Characters have a Chinese numeral with the character for “ten thousand” below it, dots have circle patterns, bamboo have stick patterns (a bird for 1), and honors are winds (east, south, west, north) and dragons (white, green, red; the white dragon has only a border and no pattern). In this practice, you read these pictures to identify each tile's type and number or symbol in the hand.
Dealer and non-dealer: The dealer is the player whose seat wind is east; the other players are non-dealers. In this practice, dealer points are 1.5 times non-dealer points (basic points ×6 versus ×4), and you fill in one amount for ron by either player, two for non-dealer tsumo (“Each non-dealer pays” and “Dealer pays”), or one for dealer tsumo (“Each player pays”).
han: A unit of hand value from yaku and dora. In this practice, you use han with fu to work out the points.
fu: Points assigned for the hand's structure and win method. In this practice, you use fu with han to work out the points.
yaku: A pattern or situation that qualifies a hand to win. In this practice, you identify the yaku to count the han.
ron: Winning on a tile discarded by another player. In this practice, it affects the fu and the points the discarding player pays.
tsumo: Winning on a tile you draw yourself. In this practice, it affects the fu and the points each other player pays.
Round wind and seat wind: The round wind is the wind of the current round, and the seat wind is the wind of your seat. In this practice, you check labels such as “Round wind: East” and “Seat wind: South” to see whether a triplet of that wind qualifies as a yaku.
Dora and dora indicator: Dora is the tile after the indicator, cycling through 1→2→…→9→1 in the same numbered suit, east→south→west→north→east for winds, and white→green→red→white for dragons. In this practice, you use “Dora indicator” to find the dora and add 1 han for each copy in the hand, but there are no red dora, and dora is not a yaku, so the hand still needs a yaku to win.
Pair: A group of two identical tiles. In this practice, you identify the four melds (sequences or triplets) and one pair of a normal winning hand to check yaku and fu.
Sequence: A group of three consecutive numbered tiles in the same suit; honors cannot form a sequence. In this practice, you find sequences to divide the hand into melds and check yaku conditions.
Triplet: A group of three identical tiles; a kan is a group of four identical tiles. In this practice, you check the tile type and whether the group is open to determine yaku conditions and the fu for triplets and kans.
Value pair: A pair of identical dragons (white, green or red), round winds or seat winds. In this practice, it adds 2 fu in normal fu counting, even when the round wind and seat wind are the same.
Terminals and honors: Terminals are the 1 and 9 tiles of each numbered suit; honors are winds and dragons. In this practice, these tile types affect yaku conditions and the fu for triplets and kans.
Kanchan, penchan and tanki: Kanchan waits for the middle tile of a sequence, penchan for 3 with 12 or 7 with 89, and tanki for the tile that completes the pair. In this practice, each adds 2 fu in normal fu counting.
Open melds and concealed kans: “Open melds” shows groups made by chi, pon or open kan calls using another player's discard; “Concealed kans” shows groups of four identical tiles gathered yourself. In this practice, concealed kans keep a hand closed if it has no open melds.
Practice levels
- Intro: han and fu are given. Enter the points.
- Basic: the yaku are listed. Enter fu and points.
- Advanced: the yaku are not listed. Use the hand and its situation to work out han, fu and points.
Rules on this page
Ippatsu, ura dora, haitei, houtei, rinshan kaihou, chankan, double riichi and honba are not included.
All levels use the rules on this page. The level changes which information is given and which values you enter.
- Red dora are not used.
- Kiriage mangan applies: 30 fu 4 han and 60 fu 3 han are scored as mangan.
- There is no kazoe yakuman. Hands with 11 or more han are scored as sanbaiman.
- A pair that is both the round wind and the seat wind is worth 2 fu.
- Open tanyao is allowed. Tanyao can score in an open hand.
- Atozuke is allowed. A yaku need not be guaranteed by the first call, as long as the winning hand has one.
- Yakuman hands are not included.
Counting fu and han
Add the han from the yaku and one han for each dora. Dora are not yaku. Some yaku lose han when the hand is open; others require a closed hand. The breakdown shows the yaku, their han and the dora.
Normally, start with 20 base fu. Add 10 for closed-hand ron, 2 for tsumo, 2 for a value pair, and 2 for a kanchan, penchan or tanki wait. Pinfu tsumo and chiitoitsu use the fixed fu values below.
A triplet of simples (2–8) is worth 2 fu when open or 4 when concealed; a triplet of terminals or honors is worth 4 or 8. A kan of simples is worth 8 fu when open or 16 when concealed; a kan of terminals or honors is worth 16 or 32. A triplet completed by ron counts as open for fu.
Round the fu total up to the next multiple of 10. Pinfu tsumo stays at 20 fu, and chiitoitsu stays at 25. An open pinfu-shaped hand won by ron is adjusted from 20 to 30 fu.
Calculate basic points as fu × 2^(han + 2). Mangan uses 2000 basic points for a 5-han hand, a hand whose calculated basic points reach 2000, or a kiriage mangan hand. Use 3000 for haneman at 6–7 han, 4000 for baiman at 8–10 han, and 6000 for sanbaiman at 11 or more han.
For ron, multiply basic points by 4 for a non-dealer or by 6 for the dealer. For non-dealer tsumo, each of the other two non-dealers pays basic points × 1, and the dealer pays × 2. For dealer tsumo, each of the three non-dealers pays × 2. Round each payment up to the next 100 points.
Yaku in this practice
Only the yaku used on this page are listed here, with their han shown in the breakdown.
- Riichi
- Win with a closed hand after declaring that it is ready, needing one more tile to win.
- Menzen tsumo
- Win with a closed hand on a tile you draw yourself.
- Pinfu
- A closed hand with four sequences (three consecutive numbers in one suit), a non-value pair and a two-sided sequence wait.
- Tanyao
- Use only numbered tiles from 2 to 8, with open hands also allowed.
- Iipeikou
- A closed hand with exactly one pair of identical sequences in the same suit.
- Yakuhai: Haku (white dragon)
- Have a triplet (three identical tiles) or kan (four identical tiles) of white dragons.
- Yakuhai: Hatsu (green dragon)
- Have a triplet or kan of green dragons.
- Yakuhai: Chun (red dragon)
- Have a triplet or kan of red dragons.
- Yakuhai: round wind
- Have a triplet or kan of the round wind.
- Yakuhai: seat wind
- Have a triplet or kan of your seat wind.
- Sanshoku doujun
- Have the same numbered sequence in all three suits; an open hand loses 1 han.
- Sanshoku doukou
- Have a triplet or kan of the same number in all three suits.
- Ittsu
- Have 123, 456 and 789 sequences in one suit; an open hand loses 1 han.
- Chanta
- Each of the four sets and the pair contains a terminal or honor, with at least one sequence and one honor tile in the hand; an open hand loses 1 han.
- Chiitoitsu
- A closed hand of seven distinct pairs, with four identical tiles not counted as two pairs.
- Toitoi
- Have four sets that are all triplets or kans, plus a pair.
- Sanankou
- Have three concealed triplets or kans in total, excluding any triplet completed by ron.
- Sankantsu
- Have three kans, whether open or concealed.
- Shousangen
- Have triplets or kans of two different dragons and a pair of the third.
- Honroutou
- Use only terminals and honors, with both types present.
- Ryanpeikou
- A closed hand with two pairs of identical sequences, each pair matching in suit and numbers.
- Junchan
- Each of the four sets and the pair contains a terminal, with at least one sequence in the hand; an open hand loses 1 han.
- Honitsu
- Use tiles from exactly one numbered suit together with honors; an open hand loses 1 han.
- Chinitsu
- Use tiles from exactly one numbered suit without honors; an open hand loses 1 han.
Ron scoring table
Each cell shows ron points for its fu and han in non-dealer/dealer order, and tsumo payments are shown in the scoring breakdown.
| Fu\Han | 1 Han | 2 Han | 3 Han | 4 Han |
|---|---|---|---|---|
| 20 Fu | — | — | — | — |
| 25 Fu | — | 1,600 / 2,400 | 3,200 / 4,800 | 6,400 / 9,600 |
| 30 Fu | 1,000 / 1,500 | 2,000 / 2,900 | 3,900 / 5,800 | 8,000 / 12,000 |
| 40 Fu | 1,300 / 2,000 | 2,600 / 3,900 | 5,200 / 7,700 | 8,000 / 12,000 |
| 50 Fu | 1,600 / 2,400 | 3,200 / 4,800 | 6,400 / 9,600 | 8,000 / 12,000 |
| 60 Fu | 2,000 / 2,900 | 3,900 / 5,800 | 8,000 / 12,000 | 8,000 / 12,000 |
| 70 Fu | 2,300 / 3,400 | 4,500 / 6,800 | 8,000 / 12,000 | 8,000 / 12,000 |
| 80 Fu | 2,600 / 3,900 | 5,200 / 7,700 | 8,000 / 12,000 | 8,000 / 12,000 |
| 90 Fu | 2,900 / 4,400 | 5,800 / 8,700 | 8,000 / 12,000 | 8,000 / 12,000 |
| 100 Fu | 3,200 / 4,800 | 6,400 / 9,600 | 8,000 / 12,000 | 8,000 / 12,000 |
| 110 Fu | 3,600 / 5,300 | 7,100 / 10,600 | 8,000 / 12,000 | 8,000 / 12,000 |
Ron points for 5 or more han, in non-dealer/dealer order, are mangan (5 han) 8,000/12,000, haneman (6–7 han) 12,000/18,000, baiman (8–10 han) 16,000/24,000 and sanbaiman (11 or more han, with no kazoe yakuman) 24,000/36,000.
Scoring table source
The scoring table has been checked against the table in the official M.LEAGUE rules, but this page uses different rules in some respects, including no red dora.
Records and question numbers
Your accuracy and correct-answer streak are saved in this browser on this device. You can resume where you left off or enter a question number to practise the same question again.
Frequently asked questions
- Q. Can I practise just the points?
- A. Choose Intro to see the han and fu and enter only the points. Basic asks for fu and points; Advanced asks for han, fu and points.
- Q. Why is a non-dealer ron at 30 fu 4 han worth 8000 points?
- A. This page uses kiriage mangan. Both 30 fu 4 han and 60 fu 3 han count as mangan: 8000 points for non-dealer ron or 12000 for dealer ron.
- Q. Do I round up chiitoitsu from 25 fu?
- A. No. Chiitoitsu stays at 25 fu, rather than rounding up to 30. Pinfu tsumo also stays at its fixed value of 20 fu.
- Q. Is the dora indicator itself the dora?
- A. Dora is the next tile after the indicator. Numbered suits run from 1 to 9 and back to 1. Winds cycle East → South → West → North → East; dragons cycle White → Green → Red → White. Each dora in the hand adds one han, but dora alone do not provide a yaku.
- Q. For tsumo, do I enter the total?
- A. Enter each player's payment, not the total. For non-dealer tsumo, enter one non-dealer's payment and the dealer's payment separately. For dealer tsumo, enter the amount each player pays.